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This will lead you to the code of the nearby safe. After that, use Power Cable 1C to open Terminal C. You will have to unlock the room door by using Power Cable AB to open Terminal A and using Power Cable AB to open Terminal B. This safe will be in the south of Garrison, in Section C of the Electrical Station. You will find this safe during the Broadcast mission in the Garrison Electrical Station. The Code for this safe will be 3, 1, and 3. If you go through the window, you should see a safe resting on a table. There is an open window in that camp structure with a yellow marker hanging out of it. You’ll be able to wipe out a Bandit Camp in the Downtown Zone after you access the Central Loop. You will find this safe while progressing through the story. This safe can be found in the east of downtown, next to the bandit camp, on the military airdrop building. To be exact, the safe will be on the ground floor, in the back right corner room. The small hut above Cherry Windmill will be the Nightrunner’s hideout. You have to go to Houndfield and then towards Cherry Windmill to get there. This Safe can be found in the Nightrunner’s hideout. You will find the safe at the marked location, and the code for that safe will be 14, 9, and 2. Next, go to the location marked on your map after you have talked to both of them. After that, meet Jack and Joe in the Peacekeeper prison, and they will give you a mission known as Moonshine. Then complete the Welcome on Board quest. This safe requires you to side with Jack and Joe and be arrested.įirst of all, help Jack and Joe during the Water Tower quest. This safe can be found inside the Water Tower, south of Horseshoe. Congratulations, you have got your hands on the Biomarker. The answer to these riddles will be 9,7, and 3. To open this safe, you will have to solve the three riddles mentioned on the note. There will be a note as well nearby with the code. This safe will be in Saint Joseph Hospital, north of Houndfield. In this side mission, you will be recovering a prototype biomarker wristband. You will probably find the first safe during a side mission named Biomarker Quest. There are a total of 7 Safes in Dying Light 2 out of which 4 are in Old Villedor, and 3 are in Central Loop. Safes in DL2 can hold precious things such as diaries, quest items, medkits, explosives, and inhibitors, which can be used to improve your health and stamina. Some of the code entails answering riddles, some need math, and there’s even a treasure hunt. Some safe combinations can be found in notes that are easy to pick up without noticing. Some Safe Codes are simple, while others are more difficult, with various ways to figure out what the codes are. So, while exploring Villedor, there is a chance that you might miss one or two. These codes and Safes can be hidden or can be in plain sight.
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Dying Light 2 Safe Codesĭying Lights 2 has several Safes scattered all over its huge map, and to open these Safes, you will need codes. So, to make things easier for you, we have compiled a guide that covers every safe and its code in Dying Light 2. Safe Codes will take a lot of your time if you don’t know about the location of these Safes and their Codes. Dying Lights 2 is supposed to take hundreds of hours to completely unlock as claimed by the company, 500 hours to be exact.
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